MatchCraft is my first title set to be released in Spring of 2012 on iOS and Mac App Store. Android and web releases will follow depending on the initial success on the Apple flavored stores.
An Overview
MatchCraft is a match-3 game with RPG undertones and follows an elemental theme. My goal with MatchCraft is to create an easy to play casual game that has more depth than the traditional match-3 puzzler but without all the complexities of a title like Puzzle Quest. While playing the game, you control of one of the 4 elements: Earth, Wind, Fire or Water. Matching game pieces will award experience, gold coins and sometimes magic points.
Gaining experience will cause your character to level up, unlocking spells that help clear the game board.
Gold coins can be spent on magical items and one time use potions that make your character stronger.
Magic points are the currency used to cast the spells you’ve unlocked.
You can play as all 4 elements, mastering different tactics for each play style.

Some History
I created the first build of this game back in 2006 using the Torque Game Builder, a 2d game engine released by Garage Games. I abandoned the project before it really got started because Puzzle Quest released not too long after I started and I didn’t really know how to distribute on the desktop or handhelds at the time. I even debated making this my debut title on Unity3D because I felt I wanted to create something more exciting than a match-3 game; however, I still find myself playing Bejeweled when waiting on friends so I obviously enjoy the genre. I wanted MatchCraft to sit between Bejeweled and Puzzle Quest in terms of complexity. I feel that Bejeweled is fairly unexciting and Puzzle Quest is too complex for a quick game session.

Current Status
My wonderful artist Anton is finishing up the game’s graphics (Anton’s website is here). I’m about 60% complete on game play and pushing toward completion. It’s getting exciting now that real art is in place and it’s starting to look like a great game. Expect to see more posts about what’s going on with the development of MatchCraft in the future.

MatchCraft Graphics

MatchCraft is my first title set to be released in Spring of 2012 on iOS and Mac App Store. Android and web releases will follow depending on the initial success on the Apple flavored stores.

An Overview

MatchCraft is a match-3 game with RPG undertones and follows an elemental theme. My goal with MatchCraft is to create an easy to play casual game that has more depth than the traditional match-3 puzzler but without all the complexities of a title like Puzzle Quest. While playing the game, you control of one of the 4 elements: Earth, Wind, Fire or Water. Matching game pieces will award experience, gold coins and sometimes magic points.

  • Gaining experience will cause your character to level up, unlocking spells that help clear the game board.
  • Gold coins can be spent on magical items and one time use potions that make your character stronger.
  • Magic points are the currency used to cast the spells you’ve unlocked.
  • You can play as all 4 elements, mastering different tactics for each play style.

MatchCraft Fire Header

Some History

I created the first build of this game back in 2006 using the Torque Game Builder, a 2d game engine released by Garage Games. I abandoned the project before it really got started because Puzzle Quest released not too long after I started and I didn’t really know how to distribute on the desktop or handhelds at the time. I even debated making this my debut title on Unity3D because I felt I wanted to create something more exciting than a match-3 game; however, I still find myself playing Bejeweled when waiting on friends so I obviously enjoy the genre. I wanted MatchCraft to sit between Bejeweled and Puzzle Quest in terms of complexity. I feel that Bejeweled is fairly unexciting and Puzzle Quest is too complex for a quick game session.

MatchCraft Firewall Spell Effect

Current Status

My wonderful artist Anton is finishing up the game’s graphics (Anton’s website is here). I’m about 60% complete on game play and pushing toward completion. It’s getting exciting now that real art is in place and it’s starting to look like a great game. Expect to see more posts about what’s going on with the development of MatchCraft in the future.

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